Ruby on Rails Gotcha: Asynchronous loading of Javascript in development mode

Everyone knows that you shouldn’t block page rendering by synchronously loading a big chunk of javascript in the head of your page right? Hence you might be tempted to change the default Javascript include tag, from this:

<%= javascript_include_tag 'application' %>

To this:

<%= javascript_include_tag 'application', async: true %>

Which makes perfect sense, when serving all Javascript in one big file, as is the case in production, meaning everything is defined at the same time. What about development though?

Well, in development rails is kind enough to let you work on individual Javascript files, which means it will recompile only as needed, when a single file is changed. To this effect, each file is included separately via their own script tag in the header. E.g:

<script src="/assets/jquery-87424--.js?body=1"></script><script src="/assets/jquery_ujs-e27bd--.js?body=1"></script><script src="/assets/turbolinks-da8dd--.js?body=1"></script><script src="/assets/somepage-b57f2--.js?body=1"></script><script src="/assets/application-628b3--.js?body=1"></script>

* Tags intentionally shortened in example.

There is a subtlety here that is quite important. All the scripts are loaded synchronously, one after the other, as specified by the order they appear in the application.js manifest. This means we’re guaranteed that jQuery, etc. is available once we get to our own scripts.

Now consider the the same scripts, but with async=true:

<script src="/assets/jquery-87424--.js?body=1" async="async"></script><script src="/assets/jquery_ujs-e27bd--.js?body=1" async="async"></script><script src="/assets/turbolinks-da8dd--.js?body=1" async="async"></script><script src="/assets/somepage-e23b4--.js?body=1" async="async"></script><script src="/assets/application-628b3--.js?body=1" async="async"></script>

Since all scripts in this case is loaded *asynchronously*, all previous guarantees are now lost, and we’ll very likely start seeing errors like this:

Uncaught ReferenceError: $ is not defined

Oops!

The fix is simple though: Don’t load Javascript assets asynchronously in development mode!

Here’s one way of doing it:

<%= javascript_include_tag 'application', async: Rails.env.production? %>

Happy hacking!

Rails 4 how to: User sign up with email confirmation in five minutes, using Devise and Mailcatcher

Sometimes you might find yourself wanting to quickly prototype an application that requires user sign ups. Here’s a quick guide to setting up a new rails application with user signup and email confirmation.

Example project available here: https://github.com/rhardih/rails4-with-user-signup. Each step below will be annotated with a commit linked on Github.

Set up a new rails project

  1. rails new rails4-with-user-signup -d postgresql
  2. cd rails4-with-user-signup
  3. bin/rake db:create
  4. bin/rails s

If you’re on OS X using PostgreSQL, you might see this error intially:

could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket “/var/pgsql_socket/.s.PGSQL.5432”?

One extra step adjusting the config/database.yml is needed. Just uncomment the host option and you should be good to go. If you go to http://localhost:3000, you should see the familiar “Welcome aboard, You’re riding Ruby on Rails!” message page.

Commits d991a6b8d2f4.

Add Devise for user sign up and authentication

  1. Follow the Getting Started section of the Devise README. Commits be1c60be34ad3625cd.
  2. Then follow the the Devise wiki page for adding :confirmable to Users. Commits eedaab862a3e2733d84ee44b.
  3. Additonally, to make sure you can actually send email in development mode, add the following options to config/environments/development.rb:
    config.action_mailer.default_url_options = { host: ‘localhost’, port: 3000 }
    config.action_mailer.delivery_method = :smtp
    config.action_mailer.smtp_settings = {:address => “localhost”, :port => 1025} 

    Commit: 35e177.

Setup and run Mailcatcher to capture Devise sign up emails

  1. Install: gem install mailcatcher
  2. Run: mailcatcher

Test run

Open another tab at http://localhost:1080, where you can see the mailcatcher interface with an empty mail queue.

Screen Shot 2014-06-03 at 7.57.56 PM

Now go to http://localhost:3000/users/sign_up and create a new user.

Check again in the mailcatcher interface. You should now see an email with the subject “Confirmation instructions”.

Screen Shot 2014-06-03 at 8.06.06 PM

Congratulations! You’ve just set up a a new rails application with user sign up, authentication and email confirmation.

Small weekend project – gemoji-chrome

I use GitHub and Flowdock everyday and one thing they both support is these little emoji short-codes like :+1: and :smile :.

Usually I go to emoji-cheat-sheet.com/ and lookup new codes but, then I decided It might be more fun to write a quick access popup extension for Chrome. Et voila, turns out it was much easier than I thought.

Install the plugin from the Chrome Web Store or check it out, with a small demo, on GitHub.

Page specific Javascript in Rails 3

Premise

One of the neat features from Rails 3.1 and up is the asset pipeline:

The asset pipeline provides a framework to concatenate and minify or compress JavaScript and CSS assets. It also adds the ability to write these assets in other languages such as CoffeeScript, Sass and ERB.

This means that in production, you will have one big Javascript file and also one big CSS file. This reduces the number of request the browser has to make and generally loads the page faster.

In the case of Javascript concatenation however, it does bring about a problem. Executing code when the DOM has loaded is commonplace in most web applications today, but if everything is included in one big file, and more importantly the same file, for all actions on all controllers, how do you run code that is specific to just a single view?

Solution(s)

Obviously there is more than one way of solving this problem, and rather unlike Rails, there doesn’t seem to be any “best practice” dictated. The closest I found is this excerpt from section 2 of the Rails Guide about the Asset Pipeline:

You should put any JavaScript or CSS unique to a controller inside their respective asset files, as these files can then be loaded just for these controllers with lines such as <%= javascript_include_tag params[:controller] %> or <%= stylesheet_link_tag params[:controller] %>.

And it isn’t even followed by an example, which seems more of an indication, that this isn’t something you should do at all.

Let’s start by this example nonetheless.

Per controller inclusion

By default Rails has only one top level Javascript manifest file, namely app/assets/javascripts/application.js which has the following content:

// This is a manifest file that'll be compiled into including all the files listed below.
// Add new JavaScript/Coffee code in separate files in this directory and they'll automatically
// be included in the compiled file accessible from http://example.com/assets/application.js
// It's not advisable to add code directly here, but if you do, it'll appear at the bottom of the
// the compiled file.
//
//= require jquery
//= require jquery_ujs
//= require_tree .

And this is included in the default layout with:

<%= javascript_include_tag "application" %>

N.B. When testing production on localhost, with e.g. rails s -e production, rails by default wont serve static assets, which application.js becomes after pre-compilation, so to avoid any problems when locally testing production, the following setting needs to be changed from false to true in config/environments/production.rb:

# Disable Rails's static asset server (Apache or nginx will already do this)
config.serve_static_assets = true

Now let’s say we have a controller, let’s call it ApplesController, and its corresponding Coffescript file, apples.js.coffee. We might try to include it as per the Rails Guide suggestion like so:

<%= javascript_include_tag params[:controller] %>

And this will work just fine in development mode, but in production produce the following error:

ActionView::Template::Error (apples.js isn't precompiled):

To remedy this, we need to do a couple of things. First off we should remove the require_tree . part from application.js, so we don’t wind up including the same script twice. Just removing the equal sign is enough:

//  require_tree .

To avoid a name clash rename apples.js.coffee to something else, e.g. apples.controller.js.coffee. Then create a new manifest file named apples.js, which includes your coffeescript file:

//= require apples.controller

Lastly, the default configuration of Rails only includes and pre-compiles application.js, so we need to tell the pre-compiler to now also include apples.js. This is also in config/environments/production.rb. Uncomment the following setting, and change search.js to apples.js:

# Precompile additional assets (application.js, application.css, and all non-JS/CSS are already added)
config.assets.precompile += %w( apples.js )

Note that this is a match, so it could also be something like '*.js' in case you have more manifests, which would be the case for per controller inclusion.

Views

The same concept as above could be extended to target individual actions/views of each controller, by having the actions be part of the manifest name. Individual javascript files could then be included like so:

<%= javascript_include_tag "#{params[:controller]}.#{params[:action}" %>

This makes an assumption that all actions on all controllers have a dedicated Javascript file. An assumption which most likely won’t be true in most cases. Another option could be an conditional include like so:

<%= yield :action_specific_js if content_for?(:action_specific_js %>

And then move the include tag to the specific views that need it.

Testing for existence of a page element or class

The DOM loaded event handler could look something like this:

jQuery ->
  if $('#some_element').length > 0
    // Do some stuff here

This could also be a class on body eg.:

jQuery ->
  if $('body.controller_name_action_name').length > 0
    // Do some stuff here

And then then the erb would be like this:

<!DOCTYPE html>
<html>
<head>
  <title>AppName</title>
  <%= stylesheet_link_tag    "application" %>
  <%= javascript_include_tag "application" %>
  <%= csrf_meta_tags %>
</head>
<body class="<%= "#{params[:controller]}_#{params[:action]}" %>">
 
<%= yield %>
 
</body>
</html>

Function encapsulation and on-page triggering

Instead of registering the handlers for DOM loaded, wrap the necessary code in a function that can be called later and then trigger that function directly in the respective view.

There is one thing we need to consider though. All Coffeescript sources for each controller get wrapped in it’s own closed scope, i.e this Coffeescript in apples.js.coffee:

apples_index = ->
  console.log("Hello! Yes, this is Apples.")

Becomes:

((
  function(){
    var a;
    a=function(){
        return console.log("Hello! Yes, this is Apples.")
    }
  }
)).call(this);

So in order for us to have a globally callable function, we must first expose it somehow. We can do this by attaching the function to the window object. Changing the above code like so:

window.exports ||= {}
window.exports.apples_index = ->
  console.log("Hello! Yes, this is Apples.")

If we insert this line in application.html.erb layout just before the closing body tag:

<!DOCTYPE html>                                                                           
<html>                                                                                    
<head>                                                                                    
  <title>AppName</title>                                                                   
  <%= stylesheet_link_tag    "application" %>                                             
  <%= javascript_include_tag "application" %>                                             
  <%= csrf_meta_tags %>                                                                   
</head>                                                                                   
<body>                                                                                    
 
<%= yield %>                                                                              
 
<%= yield :action_specific_js if content_for?(:action_specific_js) %>                     
</body>                                                                                   
</html>

We can now call the exposed function directly from our view like so:

<% content_for :action_specific_js do %>
<script type="text/javascript" language="javascript">
  $(function() { window.exports.apples_index(); });
</script>
<% end %>

Wrap up

Neither of these three examples is a “one-fit-all” solution I would say. Dividing up the Javascript source will start to make sense as soon as the Javascript codebase grows past a certain size. It might be interesting to test out, just how big that size is on a certain bandwidth, but I think that’s out of the scope for this post.

Given the fact that there isn’t really a defined best practice yet, perhaps the ruby community will come up with something better than the examples I presented here. In my opinion I think this is definitely something that could be better thought out.

Retro gaming part 1 – The Elder Scrolls: Arena

Why

These days, The Elder Scrolls V: Skyrim is all the rave, and it does look like an awesome game. I’ve briefly tried out Morrowind back in the day, but not enough to really remember anything from it.

I’ve decided that I want to try Skyrim at some point. I’m perfectly sure it is a complete standalone installment in the series, but then again… Why not get familiar with the game-world by playing it’s predecessors first?

  • A proper waste of time? ✓
  • An endeavor that will take months and months, if only playing a little now and then? ✓
  • Great fun? ✓

With this in mind, I better get crackin’.

The games

Bethesda Softworks has released the first two Elder Scrolls games as free downloads from their website. They are both targeted for MS-DOS so to play them on my mac, they have to run in DOSBox. So far I’ve only gone ahead with Arena, but it seems to run without error on DOSBox.

Cover art from Wikipedia.

Playing

Getting over the grueling 17 year old graphics and interface takes a bit of patience and playing the game without a manual or other instructions does provide some initial frustrations. Luckily some guy was awesome enough to put this online: The Elder Scrolls Arena Player’s Guide, so it wasn’t entirely impossible to figure out, how to get started.

From what I’ve gathered so far, the main quest revolves around finding eight pieces of The Staff of Chaos. When found the staff can be resembled and used to defeat the evil wizard who has taken the kings place, and bring back the true kind from another dimension. Good stuff.

So far I’ve only found the first two pieces, but I’m firmly determined to play the game through. No matter if it will take close to – forever.

Let’s see if I ever get to Skyrim.